A character subject speaks to a concentration for your character, which might be an aftereffect of your experience, childhood, preparing, or spiritualist fate. You select a character topic at first level, increasing unique advantages that reflect significant parts of that subject at first, sixth, twelfth, and eighteenth levels. All capacities are exceptional capacities except if in any case noted. With your GM’s consent, you can even make your own subject that accommodates your character idea impeccably!
- Expert PILOT: Thanks to consistent hands and nerves of steel, you are gifted at working starships and different vehicles.
- Abundance HUNTER: Almost nothing will prevent you from finding your quarries and returning them in any condition.
- Symbol: You are a famous and regarded superstar inside the limits of colonized space.
- Hired fighter: You are an all around prepared trooper of fortune who functions admirably with your mates in fight.
- Ban: Whether you are liable or not, you are a needed criminal in a city, on a planet, or even all through the system.
- Cleric: Your relentless dedication to a way of thinking or religion frames the center of your character.
- Researcher: As a scholarly, you have a wide information base and an ache to grow it.
- SPACEFARER: You carry on with your life among the stars, looking for new universes to investigate and longing for the following experience.
- XENOSEEKER: As you travel outside of Pact Worlds space, you endeavor to connect with outsider living things.
- THEMELESS: You don’t fit conveniently into any of the above classifications, or you consider yourself to be a clear record.
Irregular determination marker Random Theme
Pro Pilot (+1 Dex)
You are generally agreeable at the controls of a vehicle, regardless of whether it’s a starship hustling through the inky drained of space or a ground vehicle zooming between trees, around rocks, and across dusty barren wasteland. You may be an individual from a tip top military power, the beneficiary of extreme courses of preparing. On the other hand, you may be an absolute novice with inborn abilities that make you a much-respected superstar.
Biotechnician (+1 Int)
You are a biotech scientist or ardent client of such tech, continually searching out or growing new biotechnologies and consolidating existing expansions with progressions in different fields. You may be an individual from the Augmented, a scientist in a front line biotech organization, a spellcasting genetomancer mixing biotechnology with enchantment, or even a deliberate guinea pig for new growthes. In any case, you have taken a solid hand in your own advancement.
Abundance Hunter (+1 Con)
You track individuals down for cash. It is a risky calling, as the greater part of your objectives naturally don’t wish to be gotten. You wouldn’t have it some other way. You may have a code of morals, never taking positions that, state, target youngsters or individuals from your own race. You may chase down just got away from lawbreakers. Or on the other hand you may be totally irreverent, taking any occupation that tags along—at the correct cost.
Homesteader (+1 Con)
You have a ravenous pioneer’s soul, coordinated with the preparation and courage you’ll have to cut out another life for yourself as well as other people in the wild. In spite of the fact that you may be the sort to go only it on the boondocks, you’re almost certain aspect of a little gathering of pilgrims. You may be planning for your first journey, or you may be a grizzled veteran who has just helped discovered a few fruitful provinces.
Corporate Agent (+1 Cha)
Partnerships control a significant part of the cutting edge world, from the food every individual eats to the weapons a warrior sends on the field of fight. You are an operator of one such enterprise, which depends on your arrangement, bargain making, and your common crafty to propel its plans. Regardless of whether you are making proposition to operators of different organizations to part the digging rights for an important space rock or setting up your enterprise’s essence on a newfound world, you are the organization’s eyes, ears, and hands.
Cultist (+1 Con)
You filled in as a hooded, unremarkable disciple to a religion or association that remaining parts avoided general visibility—ordinarily on the grounds that its points are unlawful or indecent. Despite the fact that your time in a religion is doubtlessly behind you—or, at any rate, that is the thing that you demand at whatever point the subject emerges—you remain distinctly mindful of indications of clique movement and acclimated to physical difficulty by introduction to mind-growing substances joined with restless evenings of ceaseless custom.
Cyberborn (+1 Int)
You’ve had some type of computerized expansion since you were extremely youthful, and you consider further to be as a way to personal growth. You may be an orc trying to separate yourself from standard society or any other person propelled by the conceivable outcomes innovation offers. In any case, you endeavor to ace your present artificial intelligence and look to additionally update yourself at whatever point the open door introduces itself.
Demise contacted (+1 Con)
You have been influenced by the energies of death and negative vitality. You are not undead, yet you have a partiality for the dead and undead that is odd to most living animals. You may have experienced an assault an undead animal when youthful, or you may have been presented to odd radiation, dimensional cracks, or enchantment that caused a frail however perpetual connection among you and the Negative Energy Plane. You endure this developmental experience, yet not without some change.
Dragonblood (+1 Cha)
You can feel draconic enchantment beating through your veins, and the throaty thunder of monsters strengthens you. Regardless of whether you’re from a zone with profound connections to winged serpents or have basically consumed your time on earth examining the eminent monsters, you see how mythical beasts’ classification (metallic or chromatic and explicit hues) influences their dispositions, viewpoints, and even extreme objectives. You can saddle the intensity of mythical serpents, and you sing the animals’ commendations any place you go.
Dream Prophet (+1 Wis)
The reverberation of illuminated creatures arose inside you. Presently you rethink your general surroundings, and you have an otherworldly, intrinsic comprehension of the supernatural force suffusing the universe. You don’t order this vitality; the most you can do is acknowledge it and retain it—and when you become totally in a state of harmony with those mystic resonations typified in the visionaries’ melodies, you increase mysterious looks at things yet to come.
Combatant (+1 Con)
You are a veteran of the open blood sport industry-an overcomer of incalculable fights to gain a gleaming credstick of rewards, the worship of your fans, or both. You may be a veteran of the battling pits or an understudy of ritualized styles of fight. You’re probably going to bite the dust before your propensities do, however, as you discover not many things more energizing than the surge of fight and the beating cheers of a thousand fans.
Symbol (+1 Cha)
On account of interstellar transmissions and Hyperspace travel, the universe is littler than at any other time, and this network has encouraged your climb to big name status. You may be a popular entertainer or a commended researcher, however in any case, you get perceived on the Pact Worlds and in related frameworks. Your purpose behind making a trip to obscure universes may be to additionally spread your praise or to get away from the spotlight.
Hired soldier (+1 Str)
Regardless of whether you take occupations that coordinate your moral convictions or you battle for any individual who can manage the cost of your administrations, you are an employed firearm. You may invest wholeheartedly in your past achievements, gladly showing trophies of your executes, or you may be weighed down with blame over being the sole overcomer of a mission turned out badly. You no doubt work with different hired fighters and know about the systems of military activities the whole way across the universe.
Prohibit (+1 Dex)
Because of the transgressions of your past or your present unlawful conduct, you are a needed individual some place in the Pact Worlds. You probably won’t be liable and are endeavoring to demonstrate your great innocence. Or on the other hand you may completely confess to being a lawbreaker yet accept the laws you break are shameful. Whatever the case, boarding a starship went to the Vast may be only the thing you need until the warmth subsides—or until you’re hauled off to jail.
Cleric (+1 Wis)
You are an individual from a composed religion or comparable affiliation. Your conviction, regardless of whether it has been a piece of you since adolescence or it came to you further down the road, is a necessary aspect of your character. You may venture to every part of the stars converting your god, or your congregation may have sent you out on a particular sacred (or unholy) mission. Regardless of what obstructions life places in your manner, you generally have the conviction of your convictions to swear by.
Roboticist (+1 Int)
You are entranced by the inside activities of machines, regardless of whether they’re wise builds or mechanical gear. You may be somebody who appreciates fiddling in a carport, or you may be a laborer at a processing plant that has practical experience in building robots or weaponry. You’re probably keen on investigating and making sense of the advancements of different associations and species on inaccessible universes. Despite your particular inspiration, there’s consistently a device that necessities dabbling with.
Researcher (+1 Int)
You are a scholarly learned, setting your mind in opposition to issues and riddles that others would discover overwhelming. You may be a teacher of a particular point at a huge college or an amateur in various fields of study. You could be investigating the universe looking for antiquated relics or new logical wonders. Whatever your inspiration, you are certain that the appropriate responses you search are out there.
Sunlight based Disciple (+1 Wis)
The sun is the wellspring of all life in the framework, and however you may not venerate it legitimately, you try to respect this valuable blessing. From a good ways, the sun is a calmly shining light, however in reality, it is a beating mass of plasma that arrives at temperatures of a great many degrees. By ruminating over this logical inconsistency, you endeavor to accomplish inward harmony and more prominent poise. The sun poses a potential threat in your life, allegorically and actually.
Space Pirate (+1 Dex)
You are a free-extending corsair inside the wild and eccentric edges of galactic human advancement and live by your own code, or a code imparted to other similar people. You will in general view individual property as an absurd idea, except if it is your apparatus. You may be a freebooter on your own boat or an individual from a space-bound posse of marauders. On the other hand, you may be a newcomer to the piratical way of life, simply learning the ropes under a more prepared group.
Spacefarer (+1 Con)
Your yearning to travel among the stars can’t be satiated. You long for the experience of venturing onto a far off world and investigating its mysteries. You will in general welcome each new open door with valiance and strength, certain that your huge number of abilities will get you through. Maybe you essentially discover satisfaction in the demonstration of going with your associates, or maybe you are simply out to fill your pockets with a wide range of outsider plunder!
Tempered Pilgrim (+1 Cha)
In their youthfulness, kasathas attempt a yearlong walkabout known as the Tempering, in which they are urged to encounter different societies. You have inspected this training (or maybe gone through it yourself) and have presumed that a year isn’t sufficient opportunity to gain from the innumerable different developments. Regardless, you don’t should be a kasatha to see yourself as an understudy of the universe.
Themeless (+1 to any 1 capacity)
In the event that you conclude that none of the topics fit your specific character idea, you can decide not to have a topic. You at that point gain the accompanying advantages at the recorded levels. A themeless character is impressively less ground-breaking than a character with a subject, so pick this choice with care.
Wild Warden (+1 Wis)
You accept that the features of human progress have made others delicate, so you shun them to live in the wilds. You don’t really keep away from innovation, as it can assist you with making due in a portion of the harsher, more outrageous conditions, yet you will in general decorate your hardware with hides and leaves. This may cause you to appear to be a retrogressive crude to certain individuals, yet you realize that nature, in the entirety of its structures, will be around long after all social orders have fell and gone to clean.
Xenoarchaeologist (+1 Int)
You are headed to investigate the remains of former developments, regardless of whether they are centuries old or as of late fallen. You may try to investigate the inside of bizarre planets or travel the cosmic system to find lost settlements, and your intentions may be absolutely scholastic or just profiteering. You frequently utilize present day innovation to help in your investigations, however you are no more abnormal to irregular and antiquated hardware, here and there utilizing them in the field when after all other options have been exhausted.
Xenoseeker (+1 Cha)
The idea of meeting outsider living things energizes you. The more unique their appearances and customs are from yours, the better! You either accept they have a lot to instruct you or you need to demonstrate you are superior to them. Obviously, the best way to achieve you will likely leave the Pact Worlds and travel to the Vast, where a for all intents and purposes perpetual number of outsiders anticipate.